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Magarena for MacOS v1.95
Magarena for MacOS v1.95
Magarena is an open-source, single-player fantasy card game played against a computer opponent. The rules for Magarena are based on (but not exactly the same as) Magic: The Gathering. Its main goals are an advanced AI, intuitive interface, engaging gameplay and program stability.
Magarena was designed and developed by ubeefx as a hobby project. The name is a contraction of mage and arena. Development started in June 2009 and it became open source in November 2010. This generated a lot a valuable input and some nice contributions which finally resulted in the gold release in April 2011.
The project was continued in May 2011 under a new maintainer, Melvin. Since then, more developers have joined the project and we release a new update every month.
Release 1.95 (December 31, 2018)
============
Ada Joule
Martin Petricek
melvin
- follow symlinks when loading decks
- run all unit tests with the ant build via "ant test"
- when a card could not be parsed due to missing abilities, report name of the
card in the exception
- add GRN to sets list and standard format
- enhance cost reduction to support colored-mana-cost reduction and most cases
of reducing hybrid/split/phyrexian cost
- added the following to the card script:
* effect: surveil 1
* effect: <player> reveals cards from the top of his or her library until
he or she reveals <amount> <cardtype> cards, then put those cards into
his or her graveyard
* trigger: Whenever you become the target of <spell>, <effect>
* trigger: Whenever you surveil, <effect>
* ability: jump-start
* ability: mentor
- fixed the following bugs:
* crash with bogus reason if deckfile does not exists
* incorrect name and image of Insect token (issue #1567)
* incorrect image URL for ...
6,005
Nov 05, 2019 ubeefx <img src="https://www.oldergeeks.com/downloads/gallery/thumbs/Magarena4_th.png"border="0">
Magarena for Windows/Linux v1.95
Magarena for Windows/Linux v1.95
Magarena is an open-source, single-player fantasy card game played against a computer opponent. The rules for Magarena are based on (but not exactly the same as) Magic: The Gathering. Its main goals are an advanced AI, intuitive interface, engaging gameplay and program stability.
Magarena was designed and developed by ubeefx as a hobby project. The name is a contraction of mage and arena. Development started in June 2009 and it became open source in November 2010. This generated a lot a valuable input and some nice contributions which finally resulted in the gold release in April 2011.
The project was continued in May 2011 under a new maintainer, Melvin. Since then, more developers have joined the project and we release a new update every month.
Release 1.95 (December 31, 2018)
============
Ada Joule
Martin Petricek
melvin
- follow symlinks when loading decks
- run all unit tests with the ant build via "ant test"
- when a card could not be parsed due to missing abilities, report name of the
card in the exception
- add GRN to sets list and standard format
- enhance cost reduction to support colored-mana-cost reduction and most cases
of reducing hybrid/split/phyrexian cost
- added the following to the card script:
* effect: surveil 1
* effect: <player> reveals cards from the top of his or her library until
he or she reveals <amount> <cardtype> cards, then put those cards into
his or her graveyard
* trigger: Whenever you become the target of <spell>, <effect>
* trigger: Whenever you surveil, <effect>
* ability: jump-start
* ability: mentor
- fixed the following bugs:
* crash with bogus reason if deckfile does not exists
* incorrect name and image of Insect token (issue #1567)
* incorrect image URL for ...
6,089
Nov 05, 2019 ubeefx <img src="https://www.oldergeeks.com/downloads/gallery/thumbs/Magarena4_th.png"border="0">